Sync

A synched enemy is one that will move to the space next to you, when you move close to it. In other words, you will get the first strike against them. If you have planned it out right, this probably will save you armor and skill uses. Looking at this diagram, you can see that the synched characters have an even number of spaces between them and the player. No matter how many times you move, the even-spaced (synched) enemies will stay even-spaced, and the odds will stay odds.

Ways to synch with unsynched enemies:
Armors:


 * Bombardier - Break a wall
 * Speedy - Step for a free action
 * Reflexes - Get first strike even though you're unsynched
 * Quake - Damage (hopefully kill) on step even though you're unsynched
 * Heavy Shield - Take the hit without getting hurt, now you're synched

Skills:


 * Wait
 * Quickstep
 * Freeze them
 * Control them
 * Teleport them to the right spot
 * Teleport yourself to the right spot